Now Anyone Can Create VR Games
Even though virtual reality has gained a lot of attention with the help of the Oculus Rift, there still hasn’t been a way for people to create VR games unless they’re a developer. That’s now changing.
Sixense, a well-known company for its motion-controlling techniques that stand out in virtual situations, wants barriers to entry to VR creation to be lowered for everyone with a bit of know-how with its next coming Software Development Kit (SDK).
The Sixense VR SDK will join together with Unreal Engine and Unity which are a few of the most popular game engines. The goal is to provide the creators with a toolkit that already works with most gaming platforms.
The Creative Director behind Sixense, Danny Woodall, said, “The main reason this is important is because quite often developers such as designers and artist have great game concepts but are not proficient in programming and are often dependent on others to see their ideas come to life. Giving them the ability to prototype and flush out their ideas without the aid of someone else is very powerful. Unreal 4 has a similar vision and uses a system called blueprints to allow developers to use a node based visual scripting system.”
This integration is going to enable people to also download from hundreds of thousands of assets already created in the Unity Asset Store. The store includes everything from objects to weapons, environments and characters. Bland said, “Once they’ve imported what they need, it’s just a matter of attaching virtual reality controls to the character.”
Sixense initially introduced a system called STEM system, which was it’s own motion controllers. STEM was funded through a Kickstarter campaign.
In the past, Sixense only issued the license of its motion controllers to other companies like Razer but now they’re producing their own hardware. CEO Amir Rubin said that Sixense has progressed much more than other motion control corporations when generating products for VR just because of this open platform.
Rubin said, “We are developing the Sixense VR SDK because we believe that the success of VR is dependent on the support it gets from the developer community.”