You Can Now Synthesize Virtual Sounds with the Virtual Reality Synthesizer That Allows You to Play With Your Hands
Virtual reality is a fully immersive experience like no other and this is so because you get a full dose of all of the high resolution, high quality video in tandem with excellent audio. The levels in quality of the audio and visuals will have to be in synch for you to fully appreciate what the experience is and stakeholders in the industry are continuously working to make that happen.
Soundscape Virtual Synthesizer
A year ago, Amsterdam based creative coder and motion graphics designer Sander Sneek released Soundscape. This is a synthesizer that occupies the virtual reality realm. Up till this moment it remains one of the most exemplary efforts towards bringing a sound that is on equal standing with the visuals from virtual reality. But Sneek isn’t stopping there, they are now taking two new pieces of virtual reality gear, the Oculus Rift and the Leap Motion Orion hand tracker and coupling them into one system, the Soundscape. This will enable people use their hands to play the virtual synthesizer.
“It is still a work in progress,” Sneek tells The Creators Project. “Soundscape started as a tech demo last year. I initially started the demo with the Leap Motion, which is capable of tracking your hands. I believe truly immersive VR starts with your hands.”
“Leap Motion just released their new Orion Beta SDK, which is a massive step forward for technology’s capabilities,” he adds. “Lower latency, longer range, better and faster hand recognition, vastly improved robustness to cluttered backgrounds and ambient light, and more. Combining the Leap Motion with the new Oculus Rift CV1 creates an amazing music VR experience.”
The combination of the Oculus Rift and the Leap Motion is immense because it will serve as the backbone of the robustness of this service and it will boost the already amazing virtual reality experience with amazing sounds.
What to Expect from This Synthesizer
When you look at Sneek’s footage, you can infer that Soundscape’s hand tracking already looks very interesting. The overall hand movements are smooth and silky and the finger tactility helps the user manipulate the monolithic sequencers synth notes and drumbeats before proceeding to filter and attenuate oscillator waveforms. This will put the Soundscape in a leading role in the virtual reality sound synthesizer market as they continue to be innovative with their user friendly and effective ideas.
“Manipulating the synthesizers and filter effects via hand-tracking is a real joy,” says Sneek. “Playing around with the cutoff and resonance effects just by moving your index fingers keeps I (and my kids) really amazed. This is the purpose of Soundscape—play with music in a joyful way.”
“The tracking is pretty much spot on and therefore gives you a real sense of presence, of actually being in this gigantic sci-fi environment,” he adds. “The representation of the hands is done as abstract holographic versions, trying to avoid the uncanny valley.”