How Can VR Complement PlayStation's Racing Games | VR Life

How Can VR Complement PlayStation’s Racing Games

The good thing about racing games is that almost anyone can play them. It doesn’t matter whether you know how to drive. Even if you have to crash repeatedly, the fun is still unlimited. Generally, all you will need to do is to pull the trigger, turn corners and eagerly trying not to get destroyed.

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More importantly, the wheel steering aspect at the next level of racing games often provides better fulfilling moments. Of course, won’t you feel great while having the sensational experience of controlling a virtual car just like you would have done with an actual one? Although it would have meant a bulky, space taking wheels, pedals, seat and a stand.

There might not be a change as for the cost, but the complementing support of VR might create a cost outlay that is better.

A full wheel set up could cost you the same amount as the PSVR, but the headset gives access to other games of different genres. Sure, it will turn out to be one of the most fascinating add-ons for the racing genre once it is in the market.

Maybe the Sony’s owned racing might have under-steered into the gravel of recent; it can still do a lot for you. Foremost, it’s about to launch two exclusive games to PSVR with the looks of Gran Turismo Sport and another support for Driveclub.


Driveclub, which has been completed already, will be an exciting part of the package. This is so because with the merger of Evolution Studios and Codemasters, it is assumed that the support for VR must have been created already or in the process of being completed by another studio.

Apart from the incredible speed of the game, its graphics also stands out. This isn’t just about the colours and the scenery, but the cars.

PSVR gave attention to detail and allow free flowing head movement to look around. Plus, there’s Gran Turismo Sport, the main player.

With the ease and less intensely visual experience way the GTS has performed previously, it could equal the span of time spent on a racing game. This is an advantage since games like Project CARS which also have VR support with PSVR, are found to be slow burners.


Project CARS will permit you to do a full 24 hour Le Mans race in VR, it follows that you might as well take the same water bottle set up as the drivers themselves.

To use an extremely common phrase, VR for racing is going to be an immersive experience. This, however, is not to say it is not without its dangers.

If you’re among it, Project CARS and Driveclub have had a deep close-field experience, however, if you stream upward in front or delaying in the rear, you won’t find it, and then, VR would just turn a driving simulator.

However, Gran Turismo exhibits opposite of the problem. Though its racing is less aggressive, it has semblance of the give and take of closed circuit racing where small input produce great difference.

Truth is, it might not be as speedy as Driveclub, or as hectic as Project CARS, nevertheless, it will be rewarding, smooth, graphically brilliant, and perfectly attuned to its exclusive console status.

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