Can VR Help Police? Motorola Solutions Tries with Oculus
Picture a pursuit by a police officer, weapon by his side and the camera on him recording the turn of events with an administrator viewing the scenes as it unfolds all the way through live video, data feeds and real-time maps.
But in the place of a war room packed with monitors, the mobility of this command center is certain, which is controlled completely in a virtual reality headset.
This is the future Schaumburg-based Motorola Solutions envisions: A handy, linked atmosphere that will enable the police officials immerse in an unfolding scene from wherever.
The two-way radio and communications gadget maker is making arrangements to release a sample virtual reality command center — exclusively designed for the recently released Oculus Rift headset.
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The company then hopes to use months securing customers to experiment the virtual reality command center and provide them with response ahead of a full-fledged launch, said by Paul Steinberg, Motorola Solutions’ chief technical officer.
Prospective consumers could comprise of organizations such as police departments and airports.
“What we’re building here is essentially a proof of concept,” Steinberg said. “We’re trying to integrate the hardware that’s available so we can get it into people’s hands and they can steer us on the experience.”
He stated that it’ll be easier to experiment it securely, given that the tool is planned to be used by people not in the field, he said.
“I don’t think we’re going to have people on the front lines immersed in a VR setting,” Steinberg said. “What we’re thinking right now is … How can we mobilize [a command center], and take that to where it needs to be? How can everyone have their own command center?”
“It allows us to place people physically in places where they can’t be or where it’s not safe for them to be,” Steinberg said.
He said fully replacing an entire command center is a “lofty” goal, but that mobilizing aspects for people on the go or in remote locations should be possible.
The company is partnering along with Silicon Valley-based Eyefluence — whose $14 million Series B round Motorola Solutions Venture Capital led in 2015 — to incorporate a creative technology that lets users carry out farm duties in virtual reality hands-free mode. Eye-tracking is a significant component of Motorola Solutions’ immersive command center tool, Steinberg said.
“Imagine being able to move your eyes and be able to accomplish everything you can with a mouse,” Steinberg said.
As of recent, choosing a choice or scrolling in virtual reality typically involves a button on the headset or a handheld controller, said Jim Marggraff, chairman, CEO and founder of Eyefluence. He said Eyefluence is partnering along from the use of highly with the key virtual reality headset companies to incorporate the technology,.
Eyefluence has further expanded a method to track what he describe as “purposeful and non-purposeful eye movements” and interpret those into action.
“I think that’s a great idea,” Ball said. “I think it’s probably ahead of the curve.”
But according to him there are worries concerning the virtual reality command center: which could be described as the realism part.
“The issue we have with virtual reality, in the back of [the user’s] mind, they’re still thinking, ‘OK, this isn’t real.’ Even if it is,” he said.