Web Browser, a Feasible Platform for VR: Chrome Developer Asserts
The competition among tech parties as regards VR is just between those produce hardware. Software developing firms, especially those who create the 3D engines that game and software developers need to make and improve content, are on it as well. Although companies like Unreal and Unity are topping the news headlines regarding 3D engines for VR, Google may have shocking table-turner in the works,—and this is the Chrome Web Browser.
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What Does Chrome Web Browser Have to Offer?
A Road to VR statement revealed a unique narrative made by Boris Smus, Google’s software engineer who emphasized on the attempts made by the Chrome crew to completely support a 90 fps refresh for platforms including Rift and Vive. Before recently, the thriving WebVR system had its maximum at 60fps, which never attains the required level for graphic smoothness that enhances comfort for VR users.
Unquestionably, having Web browsing app with frames that move a tad faster than your average 2D Web sites does look like it’s going to make the headlines; however, WebVR system is a different ball game. Until Unity or Unreal or any other 3D engines come up with an uncomplicated method of making distribution of VR executables using browser-based platforms possible, the Chrome Web browser, which supports VR, is set to be the standard medium to enable VR experiences going on the freeware Web browser.
Smus’s statement also highlighted the system being able to recognize and be used on Rift and Vive, just in case developers would need something that supports both hardware. Smus’s demonstration showcased a Chrome demo that identified Vive’s motion tracking hand controllers at the same time delivering its graphics at complete 90fps refresh, including total room-scale tracking contrary to the restricted VR wannabe content seen in 360⁰ videos.
On the other hand, Google software engineer’s emphasis on the system being “good enough to deploy real things” is positively fascinating, and also the platform may turn out to be the right fit and will be able to provide cleaner distribution channels for tentative contents for developers who choose simpler textures and basic visual options, like those that play well on frail systems like Gear VR.