Effects of Virtual Reality on Human Behavior
It is believed by technologists that virtual reality is going to be another great podium for everything from gaming to social interaction and possibly even international relations as reported by AFP.
The device strapped to the face of a person allows him or her to experience the feeling, like they are entering video games, movies, or even scuba-diving at a coral reef, by the computer generated images which are beamed. At present, Samsung is offering such experiences in Jamaica.
A white adult man in San Francisco, feels like a young black lady to whom a racist is taunting.
An Israeli old lady practices herself as a Palestinian young girl. A star athlete sees what life could be like in a wheelchair.
All of these situations are not the scenes from a film, but they are experiences that take place in virtual reality.
VR headsets will be soon at the top of wish lists of all children and adults from Silicon Valley to Hong Kong, as predicted by lots of marketing professionals.
Its benefits include applied teaching with a classroom for distant students who cannot physically attend a class or for students (who are physically in class) to learn in a new way.
Augmented reality and Virtual reality, both are forecast as the huge market that is causing smartphones and computer tablets to be pushed aside.
Jason Rubin says that, “Vision is really important. You rely on it for a majority of your senses. So if we can take over your eyes, we can get control of your belief system.” He oversees the content development for Oculus.
Facebook bought Oculus in 2014 for $2 billion, and now it is in competition with companies such as Sony, Google and Samsung and Sony, who are all creating VR devices.
One major problem with VR is that it is fully immersive. It means that a person cannot even walk through the street while wearing a headset whereas the augmented reality is partially immersive, a person can easily do another task at the same time.
According to Tim Merel, founder of Digi-Capital (technology advisory firm), their major views are about the greatness of AR which they think will be more disruptive and faster in specifications of effects than mobile as compared to the real internet.
As VR content is focusing more on gaming, it has now the valor to alter everything from architecture to military training to travel.
Whenever there are advantages with something, there are typically disadvantages too. That’s no different here. Its risks include overuse or people feeling more comfortable in the virtual world than the real world.
Palmer Luckey, the inventor of Oculus Rift, said, “I believe in virtual reality and I believe it could be amazing, but that was not a view that was shared by everyone.” He added to that, “I think it’s going to be the next smartphone and the last smartphone. Once you perfect virtual reality, there’s no reason to create anything else. I see people continuously moving between the real world and the virtual world.”