Google Looks Beyond the Cardboard as the Future of VR
Virtual reality is probably going to be the main talk of this year’s Google I/O conference. The developing innovation or technology is a big push from Google, which democratized the virtual reality technology and market with the Cardboard.
The man in charge of VR for Google, Clay Bavor, in an interview with Popular Science made it known about the company’s plan and future with this technology. He put into details his thoughts on the things Cardboard had taught Google.
“We’ve learned so much with Cardboard. We’re not quite ready to speak about that but it’s taught us the importance of it being mobile. You don’t need to go somewhere in order to experience VR, instead you can bring it with you. I think another important part of it is how approachable it is. People understand it, it’s not scary, and it’s easily understood.”
Looking ahead, be it as it may be, current phones that is smartphones can just do as such much as entryways to a different world. His reasoning shows that Google trusts that phones must be designed in light of VR from the beginning.
“So we want to embrace many of the things we think Cardboard got right: mobility, comfort, approachability, low cost. But then of course, the smartphones that Cardboard makes use of, were meant to be first and foremost smartphones. They weren’t designed with virtual reality in mind, and Cardboard of course is just cardboard. And so I think that if you’re more intentional in designing phones, designing software and go beyond Cardboard you can do something pretty magical that is even higher quality, higher performance and so on. But while maintaining many of the attributes that make Cardboard so powerful and appealing.”
Lastly, he related VR to building a working operating system which must work with different hardware parts. The difficulties are similar to the sorts of inquiries that the primary designers of desktop computing interfaces would have likely needed to handle.
“There are so many interesting problems to solve: interesting problems in rendering, in displays, optics, in user interfaces, in ergonomics, in input and controllers. Everything is interesting. What struck me is everything is new and the people working in VR right now are doing the equivalent of [building an operating system]. For example, figuring out that you close a window with an X in the upper left like on the original Mac. We’re doing the equivalent of that right now for virtual reality. What is a button? What is a menu? Do you go between apps or worlds? Is it a game or an experience? How do you make people feel comfortable?”
The main point or story is that the interview’s timing, about two or three weeks before Google I/O conference, shows people ought to get an entirely considerable amount of update on what Google has been working on with virtual reality. It might be too early to see new hardware that is prepared for the masses, however it is get a look at a model and likely ways that Google will promote push its Cardboard efforts. It is a very clear objective that is close to the company’s vision for computing’s future.