HTC Vive: Awesome But Has Setbacks
If you begin to play with the HTC Vive, you will probably want to keep playing. There are a variety of different experiences one can experience with the Vive. There are pros and cons though of course.
Valve and HTC’s Vive is the most instantly noteworthy (and forcing) VR headset available and it costs $800. For examination’s purpose, the Oculus Rift is $600, however it will get touch controllers not long from now that will presumably make it much closer to the Vive as far as cost and features. PlayStation VR will arrive in a $500 bundle when it releases in the not so distant future. Furthermore, the Vive’s $800 sticker price does exclude the capable gaming PC required to make it work —a pre-made framework that meets the Vive’s specs will effectively cost you over $1000. You can connect the Vive to a PC with a GeForce GTX 980 design card, an Intel i7 processor timed at 2.9 GHz, and 32GB of RAM.
Once you have the Vive headset, room sensors, and remote-molded controllers adjusted and working, you can stroll through a virtual space with your actual legs and snatch things with your actual hands. That’s the key differentiator here: while the Oculus Rift and PlayStation VR have so far been generally centered around experiences that has the user sitting down, the Vive is more centered around standing, strolling and reaching. There’s somewhat of a naturalistic, Wii-like feeling to some of the games, especially the golf and tennis games.
Gaming with the Vive is substantially more adaptable than it was with the Wii 10 years prior, for the most part in light of the fact that the new VR headset and controllers put you inside the amusement your movement is controlling. When it works, it’s the nearest thing we have to virtual reality as envisioned in science fiction books and motion pictures. It’s difficult to depict, however the feeling of being there is unmatched. You have feet and hands too as you are the character. You see the virtual green (in the golf game) surrounding you, wherever you look. You see virtual hands where your hands are. You can get a virtual putter and play. People tend to feel like they’re really in the game.
Issue is, copying reality isn’t simple. It’s predicated on the thought of everything coming together so impeccably as to trick your sense into thinking that you’re some place you’re not or that you’re somebody else. The Vive is a new piece of equipment that is launching later this month, so it’s surely going to keep progressing as HTC & Valve will keep tweaking the system.
Here are a few of the main issues that need to be improved:
Setup – The Vive comes in multiple compartments for the headset, controllers, sensors and wires. The user then has to open their web browser to download a program. The user also needs to find an area in their home (or wherever) that has enough space to utilize the Vive. Some people that have tested the Vive have said that they had issues with the VR program connecting to their headset.
Comfort – The headset is a bit awkward to wear as it doesn’t fit perfectly on everyone’s face. Some people that have tested have also said that the lenses tend to get out of focus.
Sensitive Sensors – It’s been said that some of the sensors can be overly sensitive which causes you to do things in the game that you weren’t trying to do.
Microphone – The microphone, according to some people who have tested it, is not a great microphone, to say the least.
Cords – Since the Vive needs to be plugged into your PC to work, that means a long cord that follows you around. This has caused some people to trip while playing.
The above are examples of a few of the things that are “cons” in regards to the Vive. Overall, people who have tested it have been pretty happy with their experiences though. As for the main issues with the Vive, it’s important to note that this is the very first version and this headset as well as other headsets will most likely keep improving as for their functionality.