Low-Cost Headsets will Make Virtual Reality More Appealing | VR Life

Low-Cost Headsets will Make Virtual Reality More Appealing

Low-Cost-Headsets-will-Make-Virtual-Reality-More-Appealing

There are notable devices in the market that have successfully reduced the price of virtual reality, and changed its performance, there have been quite some repercussions for the scientist not forgetting the gamers as well. Researchers that are trying out with the head-mounted display have exclusively said that there will always be prospect in finding a widespread tool for research purposes.

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Virtual reality (VR), which enables its consumer to experience a real time computer-generated simulation, and its recurrent waves of hype has been successfully fashioned out by the three-dimensional world since the 1980s — but this time could be different, Mel Slater said, a computer scientist from the University of Barcelona in Spain who has worked in the sector for 20 years. The technological advancement in the field of smart phones, gadget and video-gaming graphics should be really appreciated; the performance level of these headphones is now equivalent to tens of thousands of dollars worth of high-end devices.

A lab can now buy a VR device without a dedicated equipment grant, says Anthony Steed, a computer scientist who heads a virtual-environments group at University College London, said that a lab can now purchase a VR gadget even if there’s no committed equipment grant in place.

For the fact that the devices are affordable. “It’s a proper out-of-the-box experience,” says said. If superior research confirms the therapies to be useful and efficient, that would enable parents to take the equipment home for using, Freeman says.

 

 

He and Slater have been testing for over a year with the first set samples of the HTC and Oculus devices, they’ve also confirmed that the performance is just at par with the higher-end ones, and getting better. The latest devices are light enough to be worn for a longer duration, and their reaction to user’s movement is fast enough, avoiding the occurrence of motion sickness when using VR. “Two to three years ago, the lab we used for our research cost €100,000 [US$114,000] to set up. Now we can do the same for about €4,000,” says Slater.

Head-mounted sets that generate a 3D environment would be more immersive and as a result natural experience, she says, but existing goods are too huge to fit on a monkey’s head. “We are working on hacking the Oculus to achieve this,” Buffalo says.

Google Glass, an early effort at AR that was built integrate images into the corner of a pair of glasses, was a commercial failure, but it was gathered that Microsoft is about to launch a more sophisticated AR headset called HoloLens. “With AR technology like HoloLens,” says Billinghurst, “researchers could easily see a complex virtual data set superimposed on a real table in front of them, and also see each other face to face across the table and talk about the data.”

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There is certainly still space for development in the mood by which the system tracks user’ motion and with the way users can interrelate with the virtual world using their hands, Mary Whitton, a computer scientist who works on virtual environments at the University of North Carolina at Chapel Hill. Still, she says: “I’ve had most fun seeing how people use what we’ve built in ways we never imagined.”

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