Major VR Headset Features Comparison: Part 1 - VR Life

Major VR Headset Features’ Comparison (part 1)



There are just a couple of VR headsets you can purchase today – or if nothing else just a couple that are relevant – however now that commercial virtual reality is formally here, this sounds like an appropriate time to analyze your best alternatives (both present and not so distant future). Down below is part 1 of our VR headset comparison in the aspects of starting price, motion controllers, and build – read on!


Starting price

In the event that you did flinch when you saw the Vive’s cost, simply recall that it’s the absolute best VR out there, by far. Likewise, recall that its fantastic movement controllers are not just accessible now (the single headset we can say that in regards to), but on the other hand make up the contents of the box with your merchandise.

Bearing in mind that in 2012 Oculus Rift triggered this price frenzy, it’s but a tad shocking that the pioneering end user version gets swallowed up in the colossal tidal wave of the more superior Vive. HTC Vive’s controllers and room-scale from recent years propels it to a whole new level – no offense, Oculus!


Taking into account that there are already several millions of PS4 consoles out there and the low cost of the PlayStation VR, it automatically reads that PS has the advantage as far as mass consumer adoption is concerned. Still, there’s a growing concern about the opinion of the mass consumer regarding the motion controllers.

Samsung’s Gear VR headset appears to be a better bargain, especially if you have one those top-notch Samsung phones needed to power it. However, if that’s not the case (i.e. you don’t own a Samsung phone) it is recommended that you either look out for a VR that functions optimally with your present phone or go for the HTC Vive…and the likes. The Gear VR is an excellent option but becomes a silly one if you have to buy a new phone in order to use it.


Motion controllers

HTC Vive is ahead of the pack in the matters of motion controllers, having tracked controllers that offer hands inside the virtual reality environment.


Oculus Rift has an impressive set of motion controllers forthcoming later this year, in Touch though. However, given that Oculus requests that its designers to create games with 180⁰ tracking, unlike the HTC Vive’s 360⁰, this will make users face majorly one direction during gameplay.

With irregular and less than nearly accurate tracking tech, PlayStation VR motion controllers are nothing near Oculus Rift or HTC Vive. In this aspect, PlayStation VR is reduced from an alluring average headset to a humongous pile of horse poo that won’t be getting recommendations, no matter the price.

It’s rather largely dissatisfying that Sony has decided to tread the price-nipping path. A transition from using Rift’s and Vive’s tracked controller to using PS Move is akin to going from Lamborghini Embolado to Volkswagen 1980 beetle ….if you get the drift.



Of all VR headsets the Oculus Rift has the sleekest design, having a smaller design and a cloth-covered front part.
Conversely, it is very unlike it humongous rivals. Moreover, VR is designed to be used indoors and so size should matter that much (or not at all) in your buying decision.

Oculus Rift has a major weakness: it doesn’t function properly with users who wear glasses, and also tends to fog up when worn slackly. So far, PlayStation VR and HTC Vive have not raised any lens fog concerns.


In conclusion…

There you have it: a somewhat detailed comparison of features and specs of the most popular VR headsets out there. Stick around as there’d be more comparisons on other features not listed in the article such as hardware, software, headphones, etc.

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