Major VR Headset Features’ Comparison (part 2)
In the first VR headset comparison, we analyzed the features and specs of the ensuing five headsets: Facebook Oculus Rift, HTC Vive, Samsung Gear VR, and Sony PlayStation VR. Well, Google Cardboard wasn’t included in the first article – Ooops!
One thing to keep in mind is that PlayStation is not presently available (except for preorders), and will be so until the last quarter of the year, however, it is included herein because Sony has already announced all its features and specs; offered prolonged practical sessions; and also it’s available for preorder.
VR Headset Comparison Starts Here
Now, here is the part 2 of the Major VR headset features’ comparison.
Of all the worthy-of-note VR headsets out there, zero is a standalone gadget. Which automatically means one would require a really expensive gaming computer set, smartphone, or PlayStation 4 console to juice any one of these bad boys.
Presently, the finest virtual reality headsets have need of a gaming PC. VR headsets powered by mobile phones (Cardboard, Gear VR, etc) are quite impressive but they are mercilessly surpassed by the sheer tracking and processing horsepower possessed by Oculus Rift and HTC Vive. Even the Gear VR require the star smartphone (S7) to drive it).
Theoretically speaking (or writing), PlayStation appears to be strike a balance between processing power theoretically speaking (or writing) PlayStation appears to strike a great balance between processing power and unit cost however, they need to make a very significant change stated in part 1 of this article otherwise PSVR won’t be getting any recommendations.
Facebook’s Oculus Rift and HTC’s Vive requires Windows 7 or higher.
No game archives are bursting with fresh content s of yet however; there remain a few early pieces that fun to play on the Rift, Gear VR, and Vive. Also, some PSVR gameplays have been tested, and look very promising while there are still reservations concerning the motion controllers mentioned in part 1 that prevents user from getting enthusiastic about it.
Samsung’s Gear VR operates Samsung’s version of Android, pulling content totally from the Oculus app that automatically installs as soon as you slide in your phone into your VR headset for the first time. And so far, and by far, it has the finest collection of mobile VR package.
Google Cardboard on the other hand plays pretty well with either Android mobile phones or iPhones, albeit you’ll surely get a finer selection of VR treats in Google’s Play Store than in App Store….and that’s how Google likes it (Wink).
At the moment Cardboard, Vive, and Rift are the only VR headsets of the lot that allows you freely decide where you get your VR package from.
Oculus Rift earns a fat thumbs up due to the settings that lets you select content that doesn’t originate from the Oculus store, sort of an effort to proffer multiple options to customers (who might have no clue that such an options exists).
A large number of customers have been peeved about this strategy of Oculus however, it looks like a better option compared to Gear VR where no other choice than to get games from the Oculus store. Although, there is a cheat code that permits one to run Cardboard games on Gear VR still, it’ll most like be ousted in future upgrades, as it isn’t official.
The Oculus Rift has one alluring feature: and that’s its integrated build and aura it portrays with its built-in headphones that doesn’t require any hassle with audio wires – just wear and play!
Although, the HTC Vive has no earphones built into it, it does have a a set of ear-buds in the product package. One can as well use any adaptable set of headphones with good sound quality.