VR May Not Take Over the World in 2016
Virtual reality has helped a lot of users and sectors. But it seems like mass adoption of virtual reality is still quite far from happening.
Facebook’s CEO, Mark Zuckerberg, anticipates that the role of virtual reality is going to get even bigger. It is expected to change the way we all work, live, and keep in touch in several ways. In the long run, he may just be right; however, virtual reality isn’t set for worldwide acceptance.
The Truth about Mass Adoption of Virtual Reality
Is everyone really on board the virtual reality ship? This 2016, the idea still seems unlikely. Here’s why.
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Although, it is quite certain that VR headsets and tech will be available for purchase this year, it’s not nearly enough for us to say there will be mass adoption of VR—at least not yet. And it’s highly plausible, there will be new customers jumping on the bandwagon in early 2016, but truth is, these users only account for 10 to 15 percent of the total potential market. That percentage doesn’t exactly look like a hit, does it?
Hurdles to Mass Adoption of Virtual Reality
One can throw on a virtual reality headset and think that it’s all they need, but thing is, a PC compatible with the device is totally required. And at present, less than 1 percent of the computers in the entire world can run VR. There are computers optimized to handle virtual reality, but they’re seven times more expensive than regular computers, making getting a much cheaper headset totally not worth it.
The VR content is the next big challenge. Nobody wants to buy a costly and awkward VR headset that does not have enough content to watch or play. Developers and designers are pretty reluctant to create titles for a gadget that only a few of the billions of people on earth own. There’s health issue too, as it has been previously reported that some users feel nauseous after using VR platforms.
VR Is Evolving
In the burgeoning VR market, the Oculus Rift, without a taint of doubt, is the king thanks to the resources, popularity, and energy of Facebook supporting it. With more than three years spent on its development, many observers consider it the finest VR headset in circulation. However, it’s not the only bird in the sky.
Vive VR by HTC hooks up to a PC and is accompanied by a huge collection of games, gamers, and game developers, forming a somewhat stable system. Sony is poised to launch its PlayStation VR headset this year in October, using the pre-Christmas power as a backing. In collaboration with Facebook-owned Oculus, Samsung Electronics developed the Gear VR. The launch of the device proved that Samsung is doing a pretty good when it comes to content compared to others. And there’s the Google Cardboard, which is quite cheap but no less potent than the rest. The Cardboard uses your Android phone as a VR platform.
A myriad of virtual reality platforms and gadgets are flooding the market, and every one of them has an edge over the rest. VR is here to stay and is guaranteed to thrive now that it’s been used in different industries and the technology’s application expanded from gaming to live streaming.
Whether or not mass adoption of virtual reality is actually happening will greatly depend on user awareness and people’s access to the technology.
Currently, virtual reality looks out of reach for most people (maybe except Google Cardboard for it’s very affordable). Every one of these VR pieces needs to be upgraded. While the concept of virtual reality is quite a thrill for early users, the whole world will require some time to appreciate its value.
Before smartphones are deemed as something that is made only for entrepreneurs and tech geeks, but now we often hear people say they can’t live without them. When VR contents get better, prices lower, and headsets become less clunky, a lot of people will begin to look at VR differently, hopefully with more interest.