What the Founder Of Oculus VR, Palmer Luckey Think About Virtual Reality - VR Life

Palmer Luckey’s Thoughts on Virtual Reality

Palmer Luckey

The abundantly built up VR headset, Oculus Rift, is, at last, hitting the open market. The initial reviews have varied. As The Wall Street Journal says, “the first totally immersive home virtual reality rig is a pricy, awkward, isolating – and occasionally brilliant – glimpse of the future of computing.”

Be that as it may, behind this perfect case of at-home virtual reality items is a 23-year-old man named Palmer Luckey, who concocted the gadget while still in his adolescents and established the organization Oculus VR, which is presently owned by Facebook.

Random42 Oculus GearVR Headset

Luckey contends that virtual reality is a greater defining moment of truth in innovation than Apple II, Netscape or Google. VR, Luckey says, is the last real computing platform that is not a transitional stride to the following enormous thing.

He said to NPR, “If you have perfect virtual reality eventually, where you’re be able to simulate everything that a human can experience or image experiencing, it’s hard to image where you go from there. Once you have perfect virtual reality, what else are you supposed to perfect?”


Luckey talks about why he thinks VR might be fruitful for the earth, how VR is confronting comparable pushback to the one confronted by rock “n” roll and swing moving in their time and what moral inquiries are raised by the utilization of VR for news coverage.

The following are a portion of the highlights.

On VR’s mundane future
“A good story needs conflict, and virtual reality is a great hypothetical way to create conflict. … In some ways, the future is going to be more boring than we think. I don’t think that VR is going to lead to humanity being enslaved in the matrix or letting the world crumble around us. I think it’s going to end up being a great technology that brings closer people together, that allows for better communication, that reduces a lot of environmental waste that we’re currently doing in the real world. It’s probably not going to be nearly as interesting as depicted in science fiction as far as the bad things go.”


On going into the real world after being in VR
“If you’re having a very high-adrenaline, high-movement experience in virtual reality and then all of a sudden you’re back in your office, that disconnect is pretty notable. Whereas if you’re using it for virtual reality teleconferencing … there’s really no kind of impact moving back and forth between the real and the virtual world. It’s a bit like that shock when you’re in a movie theater, and you’re just watching the movie and you’re in the dark and then you walk outside. It takes you a few minutes to really reconnect with reality.”


On how VR is a completely new form of communication
“Things like email, and Twitter, and Facebook, and text messaging — they all work reasonably well. But we use them because they’re convenient, and cheap, and easy, not because they’re the best way to communicate with somebody. Today, the best way to communicate with someone is still face-to-face. Virtual reality has the potential to change that, to make it where VR communication is as good or better than face-to-face communications, because not only do you get all the same human cues as real-world communication, you basically suspend the laws of physics, you can do whatever you want, you can be wherever you want.”


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