Some Random Virtual Reality Facts
In 2001, SAS3 or SAS Cube turned out to be the first PC based cubic room. It was created by Z-A Production (Maurice Benayoun, David Nahon), Barco, Clarte and installed in France in April 2001. Virtools’ VRPack was produced as a result of the SAS library.
Google introduced Street View in 2007, a service that shows panoramic views of a rising number of global locations such as rural locations, roads and inside of buildings. Another feature of Google’s Street View is Stereoscopic 3D mode which was debuted in 2010.
Also in 2010, Palmer Luckey, who afterward went on to create the Oculus VR, developed the first prototype of his Oculus Rift. This prototype, constructed on a case of a different virtual reality headset was only able to display 2-D images and it was clearly awkward to wear. Though, it possessed a 90-degree field of vision that was up to that time unseen anywhere in the market. This first prototype would later on serve as a foundation for later designs which have now arrived.
In 2013, Nintendo filed a patent for the idea of using VR technology to create a more life like 3D effect on a 2D television. A camera on the TV follows the viewer’s position in relation to the TV. If the viewer moves, then everything on the screen reorients itself properly.
In July 2013, Guild Software’s Vendetta Online was said to be the first MMORPG that could support the Oculus Rift, which made it potentially the first constant online planet with support for a VR headset made for consumers.
On March 25, 2014, Facebook acquired Oculus VR, a company that develops virtual reality headsets, for $2 billion. Sony publicizes the Project Morpheus which is a virtual reality headset for the PlayStation 4. Google announced Cardboard, a fairly basic, low cost stereoscopic viewer for smartphones.
There have been several virtual reality devices that are looking to enter the market for improving the gaming experience, since 2013. One, Virtuix Omni, is founded on the aptitude to move in a 3D environment all the way through an omnidirectional treadmill. The first glove created for feeling to arouse touch and make it seem as though the user has something in their hand, was Virtuix Omni.
HTC joined with Valve Corporation in February/March 2015 and announced their virtual reality headset HTC Vive and controllers, as well as their following technology called Lighthouse. HTC expects to release the Vive to the masses in April 2016.
OnePlus turned out to be the very first company to release a product using virtual reality, in July of 2015. They used VR to release their second flagship device the “OnePlus 2” that was first viewable using an application on the Google Play Store and later on became available on YouTube. The release was viewable using OnePlus Cardboard that was based on the Google’s own Cardboard device. The entire VR release went on for 33 minutes and was viewable in every country.
Also in 2015, Jaunt, a company creating cameras and a cloud distribution platform, whose content will be able to be accessed through an app, received $100 million in financial support from multiple companies including Madison Square Garden and Disney.