Samsung Looks Into Wireless VR Headset
Samsung sees Star Trek when it thinks about the future of virtual reality, literally.
Injong Rhee, official VP and head of R&D for programming and administrations in Samsung’s mobile business, this past Wednesday gave some insights about what VR could look like in a few years. Just think holodecks a la Star Trek and (this may be shockingly better) no wires.
“You enter a holodeck, you’re actually in a virtual world, interacting with all the virtual objects as if you’re living there,” Rhee said during a keynote presentation at Samsung’s developer conference in San Francisco. “That’s the kind of reality we’re trying to create on these virtual-reality headsets.”
The major setback is that today’s VR hardware isn’t prepared for that feat, Rhee said. It’s too dense, can make gamers woozy and now and again has poor graphic quality. Virtual reality additionally needs a great deal of processing capacity, and headsets reduce movement as they need to be jacked in, he said.
“These are the exact areas we are in fact working on and trying to improve,” Rhee said.
Samsung really seeks to offer gamers (…and others) the replica of the full holodeck experience i.e. to be able to move around freely, feel objects and have both motion tracking and gesture tracking.
“We’re working on wireless and dedicated VR devices, not necessarily working [just with] our mobile phones,” Rhee said. “You’re going to see a lot of our products coming on the market in the next few years with these capabilities.”
Samsung will be hosting a developer conference at the Moscone Center in downtown San Francisco, this week the same spot where Apple Inc. will also convene its developer confab at the end of the second quarter of 2016.
Samsung has in time past experienced issues creating excitement for a considerable lot of its softwares. The organization looks to Google’s Android OS to run, by far, almost all of its cell phones and tablets, while Tizen, its very own OS is failing in its attempt to find a proper footing. At the same time, temporarily discarding some of the services it self-created including: Milk Video and Samsung Video Hub.
Samsung has experienced a major boost with the help of virtual reality and which also has been one of the greatest draws for engineers (Thanks, VR!). The organization banded together with Zuckerberg’s Oculus business in 2014 to bring Gear VR, virtual-reality goggles controlled by a top of the line Samsung telephone, to light. It released a $99 buyer rendition of the headset toward the end of last year with expectations of making it a conventional gadget. Furthermore, it made the Gear 360 virtual-reality camera, which hits the business sector in South Korea and Singapore on Friday, to get more attention for the VR headsets.
Still, nobody’s very certain how mainstream VR will be. Counseling firm Analysis Group in February proffered an evaluation that through 2020, the income created worldwide from virtual reality and enhanced reality (a comparative innovation that superimposes pictures on top of this present reality) will add up to some place between $2.8 billion and $126 billion. That is not an error. The tremendous figure only shows that no one’s actually certain about what will go down with this tech.
However, many tech firms are rolling the dice on virtual reality, and most of these “techies” including HTC, Google, Facebook’s Oculus, Samsung, and Sony, has either already launched a VR headset or is actively working to do so.
Even Tim Cook, Apple’s CEO said, virtual reality is “really cool.”