Mark Zuckerberg Says That Virtual Reality Isn't Just For Gamers - VR Life

Think Virtual Reality Is Just For Idle Gamers? Mark Zuckerberg Disagrees

mark zuckerberg

Mark Zuckerberg and Facebook are synonyms. Since 2004 he has built the company piece by piece to the social media powerhouse it is today. Quite an achievement for a college dropout. Under his guidance, business has grown and continues to grow.

$2 billion is the hefty sum Facebook put in to claim the VR company, Oculus which was founded by Palmer Luckey in 2014. Facebook’s VR headset, the Oculus Rift, just launched on March 28th, 2016.

Signs of new life are emerging in virtual reality and enthusiasts are now talking of how VR will be used in medicine and engineering. Financial institutions are chiming in saying that they think the VR industry could be worth upwards of $80 billion by 2025. This is old news to Mark. His stride to the podium during the launch gives his confidence away. He has seen and continues to see the mass potential of this market.

Facebook knows very well how resourceful a mobile phone can do. Mark built his empire around one. HTC Vive and Oculus are crying foul. Claims such as this being a clear move to undercut them. They also cite issues with quality.

Lots of investors are flooding the VR market with investments as they don’t want to let this slip away. Google provides the classic example of one that got away. Back in 1998, many ignored the small business. The same happened for many companies that are now large companies. So, several investors in Silicon Valley don’t want to miss out when they see a good VR opportunity coming their way.

Many people are worried about what VR could do to society. Things like people spending too much time in these virtual worlds. The industry does not seem to be worried about that. Presently it is impossible to hit the pause button. The effects can only be studied later, where a truce will be reached. Psychologists have research ethics on the other hand techies live by the simple mantra of release early and often. However, tech companies that are creating VR products are putting warnings on the devices and in many cases are doing research now to see how they can keep improving them to lower potential faults such as motion sickness.

 

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