What Exactly is The Meaning of Virtual Reality?- VR Life

Virtual Reality Is…

future of vr


Virtual Reality defined by google as “the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors”. The in-depth of virtual reality has provided many users with the view that they had never experienced before such as walking on Mars. But even now, we have a severe limitation of sensory developments beyond sight. Microsoft’s objectives are to improve haptics, that is the sense of touch, and fixate those into the illusion of virtual reality. It’s not an easy task, though. The entire will have to be recreated for the new haptic retargeting framework to be implemented. Research for the ‘hacking’ of human perception can be read online.

Precognitive Touch

A lot of people believed that touchscreens probably couldn’t be any more innovative than they already are. However, Ken Hinckley at Microsoft has been researching a different mode of interaction. Utilizing the motion of the finger or hand, pre-touch screens would be able to sense when a finger is hovering over a specific item on the device and open up menus regarding the content. In addition, users would be able to hold the phone with one hand and the ambidextrous sensors will open up menus within the thumb’s limited reach. The interface would also allow the usage of several pre touches and gestures as the likely future for mobile interaction.

Coding Without Known Variables

Probabilistic programming has motivated Microsoft to conduct a research on novice and students on how they relate and interact with the environment. Thus, a new tool will be showcased combining a conventional text editor and chart visualizations. In testing, it has proven to reduce time, keystrokes, and deletions common for beginners. The tool could prove beneficial to providing stepping stones for future developers.


Finding E-Mail Anywhere

Microsoft researcher, Abigail Sellen contributed to one study that ended in Microsoft collecting a Best Paper award from the CHI conference. The Best Paper awards are offered to publications that exhibit a clear and innovative goal to improve how humans relate with their devices. The study illustrated that email isn’t accessed by only multiple devices now, but by multiple accounts as well. Being able to interact with our email no matter where the content is used and stored will better suit the flexibility of human lives. The goals and objectives of the research is to find a technique not only to make it feasible within a few email applications, but to integrate it across an entirety of applications and services.

Falling in line with the list of presentations and hopeful advances in human-computer interaction, researchers and engineers have received a total of seven Best Paper awards for their publications. Research manager, Mary Czerwinski, quoted that the conference “has been one of the premiere venues for disseminating research in the area of human-computer interaction, and has been one of the best vehicles for Microsoft’s mission: To empower every person and every organization to achieve more”.


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