Virtual Reality as a Tool for Increasing Productivity in Workplaces | VR Life

Virtual Reality as a Tool for Increasing Productivity in Workplaces

Even though virtual reality (VR) development is still at the infantile stage, the industry is estimated to reach a whopping $1 billion dollars in 2016. Although important companies have hardly released VR headsets, virtual reality is exhibiting serious signs of being used as more than a mere entertainment tool.

Consumers can be exposed to previously unknown experiences and means of tutelage.

The potentials of VR make it something worthy of investment. It is an industry that requires more time to be improved, but more priority has to be given to R & D by the government or the private sector to make VR more viable.

The ability to enchant audiences in environments far different from theirs, allowing them to completely forget their present surroundings has been proved by VR.

Occupational training can be revolutionized through the use of VR as seen by its usage in the Army when training new soldiers.

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“The Army is responsible to provide realistic training for individual soldiers while mitigating risk. With emerging technology of the virtual world, this is becoming a reality,” said Maj. Loren Bymer on the United States Army’s official website.

Palmer Luckey, the founder of VR headset company Oculus, had the idea to help those who returned from service with post-traumatic stress disorder.

“It can make a significant difference in people’s lives,” Luckey said.

Rehabilitation through this method was impossible to do until now.

VR could also be used to give virtual tours which allows home buyers and renters to explore the house or apartment they are interested in getting.



VR is also of benefit in the medical industry. Medical students and interns are exposed to new level of interaction and tutelage previously unseen. Students can simulate surgeries and attend operating theaters remotely during a live surgery. EMTs could also be exposed to a wide range of emergency situations and they would gain lots of knowledge and a sharper response as a result of this new technology.

Digital and electronic companies like Vectorform and DTE Energy are now using VR to allow potential employees to sample jobs and know if the jobs suit them.

These companies hope that VR would help workers get acclimatized to the typical environments they would be exposed to on site. According to the Detroit Free Press it is also a huge benefit to the employees as they can see they are suitable for a job or not.

Vectorform’s second founder and CEO Kurt Steckling exhibited VR technology to journalists recently.

The equipment he used an HTC Vive VR headset with earphones and handheld controllers. In the demonstration he got into a suburban backyard with a picket fence, a tree with a downed limb, a picnic table with some orange cones lying on it and a chainsaw. The aim of the demonstration was to pick up the cones with his hands and hack the downed limb using the saw. So real was the demonstration that Kurt Steckling attempted dropping the VR controllers on the virtual, table when he was done. Not realizing that the table was merely fictional and did not exist in real life.

In conclusion, virtual reality can create lots of opportunities to improve industries by providing awesome trainings and simulations previously unseen. Virtual reality would change the workplace as we know it, if given serious resources and opportunities to bloom.

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