Virtual Reality Video Games: Where Did It All Begin?
The new buzz everywhere now is in the world of virtual reality and virtual reality gaming has not been left out. We’ve always wondered in what way video games as we knew them could go to the next level. Well, the next level right now is VR gaming. It’s been a long time coming and a lot of people have sacrificed so much of their time and energy and resources into making this happen and the rest of this article will try to explore where it all began and where we are headed.
Buckle up, strap on a pair of VR goggles and join us on this journey to the very humble beginnings and roots of virtual reality gaming where we highlight the early attempts at VR gaming and meet the brave people behind it. By the end of this you’ll be ready to tackle this brave new world.
Decades from now in the future when we look back on gaming (assuming we’ve not all been contaminated from radioactive fallout and scrounging for non-radioactive food in North Korea), 2016 will be seen as a pivotal year in the turn of events in virtual video games. A lot of advancements have been made and there is promise for a lot more.
It will be a pivotal year because 2016 is the year that virtual reality finally went mainstream and everybody wants to get in on the fun and explore this option for video games. With the release of the popular Oculus Rift, the Sony PlayStation VR (coming later) and the HTC Vive, gamers now have plenty to choose from and fully immerse themselves in the virtual reality and digital world. However, these products didn’t just pop out of thin air. Years and years of research and very tenacious men and women have been working hard to make virtual reality games a success with varying levels of success here and there.
The very first functioning computer-generated VR environment came in 1968 and it was called the Sword of Damocles. This came from the labs of the very brilliant scientist Ivan Sutherland. He was a computer graphics specialist who worked with someone named Bob Sproull to create a system that was able to track the user’s head movements and positions to render a 3D simple wireframe environment based on their view.
The device was called the Sword of Damocles due to its weight. It was too heavy and impractical to be supported by the human neck so it was instead hung above the wearer from a mechanical arm. This wasn’t a game in every sense of the word, but it was the first working model of what we now know as virtual reality gaming.
This point is where it all started and over the next few decades, we would see an unprecedented boom in the advancements that have been made. Whatever virtual reality platform you settle for or choose, the future is ever so bright as developers all around the world continue to explore and exploit different ways to improving the overall experience. As it stands, it is already addictive and immersive and they promise to be so much more. Something in the parks of realistic worlds that we can interact with naturally and seamlessly with fewer barriers.