Prediction: By 2020, 52 Million VR Headsets Will Have Been Sold
According to predictions made by Forrester, about 52 million virtual reality headsets would be sold by 2020, with HTC Vive and Oculus Rift taking over majority of the sales.
Forrester Reveals VR 2020 Predictions
Market research company Forrester recently revealed that in a few years, the virtual reality industry will only grow bigger.
The report, however, differs from all other records, as it doesn’t count all the VR headset models available in the market today. High-end headsets like the Oculus Rift are separated from low-end headsets like the Samsung Gear VR. Even the Google Cardboard wasn’t included in the report.
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Testing the High-End Virtual Reality Headsets
All leading virtual reality headsets have been tested, and a good number of those who have tried it are of the opinion that once people try VR, they will be hooked. Virtual reality is not something that can be described to anyone. It has to be experienced to be fully understood. At Best Buy stores, Oculus has been allowing customers to try out the Oculus Rift. Samsung is not left out. If customers walk into numerous Samsung stores, they could try out the Samsung Gear VR for themselves.
Virtual reality is not a technology that would be a money spinner for big companies alone. Small companies can also make a killing for themselves from this technology. The report highlights how HTC is spending millions of dollars on an app accelerator program and how resolution of headsets have increased rapidly in recent years. It also makes mention of the fact that companies like Facebook and YouTube have introduced 360-degree videos.
VR 2020 Predictions: Possibilities for the World of Virtual Reality
iPad and iPhone point of sales took off rapidly and VR could be used to emulate their success. Virtual reality has numerous possibilities for use in marketing and other industries. Classes and conferences could be attended in VR, which would save travel costs. VR would be of help in demonstrating products that would require a human-to-human interaction originally. Robots, home gadgets, and Internet of Things devices, among others, could be more accurately demonstrated using VR.
People can now attend events, shows, concerts, festivals, etc. live without leaving their homes and still feel like they aren’t missing a thing. It has been predicted for years that virtual reality would save travel costs and would help many attend programs that they couldn’t afford ordinarily. Sounds like a lifesaver for those who aren’t rich. People could attend conferences and chat with other people wearing virtual reality headsets also. This would be a big boost far more realistic than video conferencing. When someone speaks, everyone could look in the direction of the person speaking, products could be set up on virtual tables, and everyone could get up from their chairs and take a look. Most of the problems associated with telepresence would be solved.
Virtual reality would make team collaboration far easier. It’s far better than Skyping with someone. Furthermore, 3-D actions could be replicated in virtual reality, and person-to-person demonstrations would be made easier. When the human body moves or makes a gesture in virtual reality, a virtual avatar solves most problems occurring with a talking head over an Internet chat.
As is the case with everything, the rise of virtual reality has a negative side. A lot of people refuse to adapt to new technology. They prefer to stick with the old thing they’ve gone used to. Hardware requirements are pretty high for the high end headsets, as most require a very powerful PC with an expensive graphics card like the Nvidia Geforce GTX 980. Headsets built for mobile devices like the Samsung Gear VR are not as immersive as high-end headsets like the Oculus Rift. Then there is the case of people who get sick when they use VR.
But for many they don’t feel sick when using a VR headset, they only get dizzy when they hear about the high costs associated with a high-end VR headset.
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