Virtual Reality To Grow Larger Because of Gaming and Porn - VR Life

Virtual Reality to Boom Because of Gaming And Porn

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Virtual reality technology has been in existence for more than half of a century, but it’s only now being upgraded and evolved for the mass markets. Truth is, it’s still not there yet, it’s just finally a ton closer to being able to hit the mass markets. It is beginning to.

Sensorama is the chunky headset that was known as the first virtual reality prototype, created in the 1960s.

In the past few years, over $3.5 billion has been funded into augmented reality and virtual reality businesses. In the first three months of 2016, there’s already been $1.1 billion funded into VR and AR.

Goldman Sachs is estimating that the industry will be valued at $80 billion or more by the year 2025 and some firms think it could be over $150 billion by 2020.

The Digital Marketing Bureau was founded by James Dearsley, and he’s been searching for ways that virtual reality and augmented reality can disrupt different sectors for several years now.

James said that there are 2 primary industries that are going to be the forces behind virtual reality growing. He said, “Throughout history you can chart an innovation and when it succeeded by the fact it had a symbiotic relationship with something else. VR has gaming and, to be brutally honest, porn. Its symbiosis with those two sectors will drive the investment in the industry. It’s a bit similar to how the internet grew.”

He’s going to speak at the ARVR Innovate conference that’s in Dublin towards the end of April.

He added, “In terms of phobias, people who are afraid of flying can be put into a VR environment that takes them away from the thought that they are on a plane. There’s also the more practical applications of training and simulating surgery for doctors who need practice. At the minute they are working on cadavers. Now they can work in simulated real-life environments where their actions have consequences, but they are not operating on a live person.”

Goldman Sachs also noted that the property industry could benefit greatly from virtual reality. The company thinks that real estate as it relates to virtual reality may be worth up to $2.6 billion within the next 10 years or less.

Sherry Fitzgerald recently announced that the company is releasing the first VR platform to view homes in Europe.

James Dearsley thinks that virtual reality and augmented reality could make real estate agent’s job easier. 

He said, “Real estate is fundamentally inefficient in the sense that if we want to go and buy a property, we will be looking at anywhere between 12 and 15 properties. Looking at the AR and VR world, it will probably break down not only the geographical inefficiencies of real estate, but also the time inefficiencies. Suddenly the buyer is being put in control and what will now happen is they will say, ‘I didn’t like these 10 houses I viewed, but I like these two. Can we go and see those?’ So the number of viewings will dramatically fall.”

On April 28th, the 3rd annual ARVR Innovate Conference and Expo is behind held in Dublin.

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