VR: The New Way for Mobile Giants to Go?
At the MWC Recently, several big companies have taken the big leap of joining the VR movement by announcing headsets and 360-degree cameras. At the Samsung Galaxy S7 launch, Facebook CEO Mark Zuckerberg made a surprise appearance, where he talked on VR content on the social network.
Thanks to devices like the HTC Vive, High-end virtual reality is now becoming accessible to people, although it still costs a great deal to get at $799 for the HTC Vive and $599 for the Oculus Rift.
It may take some time before these types of headsets become available to the masses, due to the high price, but it is hoped that mobile VR will eventually drive the adoption of virtual reality.
If the news coming out of the MWC is anything to go by, it’s clear that the mobile companies are realizing this too. Phone sales are slowing and they are grasping with how to replace releasing regular updates that really doesn’t change anything.
That’s why LG has followed the Samsung Gear VR headset by releasing its own VR headset and 360-degree camera. Meanwhile Samsung has announced its Gear 360 camera which is quite similar to that of LG.
There is an instant wow factor that VR brings, that even technologically averse people have shown considerable interest in looking around in simple VR experiences. It has in no small measure redefined the smartphone experience and what phones have been missing of late.
For now, people can take 360-degree photos, as well as Google Cardboard content like spherical videos. With increased shipping of more and more headsets, the quality and quantity of content is expected to rise, while accessories such as the Gear 360 Camera will greatly increase the spread of amateur content across social media platforms like YouTube and Facebook.
And just like that, VR becomes the flavor of the month- For very many people, their smartphones are their primary means of media consumption. However, the screen size limits the experience, partly why new phones are steadily get wider and quite unwieldy.
VR has a long term use case that begins with watching movies and will extend into other uses as become get used to the technology. These are stuffs, higher processors and bigger RAM’s can’t achieve anymore, so it’s not a surprise really. This year is shaping up to be the year of the VR and mobile phones are at the fore front of the movement.