The VUSE Reality Camera Is Available for Pre-order at $799 | VR Life

The VUSE Reality Camera Is Available for Pre-order at $799

The-VUSE-reality-cameras-is-available-for-pre-order-at-$799

Virtual reality is quite an expensive technology so also are the high-end headsets that make it an enjoyable technology like the Oculus Rift and HTC Vive will run you $599 and $799 – and the cameras required to capture the content costs several times that.

The VUZE doesn’t pass for a cheap device at $799, but it is qualified enough to be called an “affordable” virtual reality camera especially when contrasted with competition like Nokia and Facebook, which run in the tens of thousands of dollars.

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The VUSE which is developed by Israeli imaging company HumanEyes features eight cameras, positioned in pairs around the perimeter of its flat, square head. When the cameras are combined the portable camera will be able to shoot 4K 360-degree virtual reality video.

 

 

The price that was brought low is clearly a play at consumers, who have thus far had limited access to comparable technology such as the point-and-shoot interface of the camera which promises shooting with a single click.

“This is perfect for novices and experts alike,” the company’s CEO Shahar Bin-Nu told TechCrunch. “If you wanted to refine editing and stitching even further the ability is there to do so if you need the highest quality possible in commercial or professional settings.

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The camera comes packaged with a combo self-stick/tripod, carrying case and VUZE Studio, the company’s software suite that combines the individual cameras and offers filter and editing capabilities. The $799 VUZE camera officially opens up for pre-order today. It’s set to start shipping in October.” When asked whom the camera is aimed at, Bin-Nu says, “VUZE is getting interest from the consumer as well as prosumer maker. In the 2D category, we offer the highest quality experience available since we use eight cameras instead of the typical two used by existing 3D cameras. We are giving prosumers 3D VR capabilities without the need for Hollywood know-how or budgets.”

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