Expected Industries That Will Be Affected by Virtual Reality - VR Life

Will These Industries Be Effected by Virtual Reality?

virtual reality

With the release of virtual reality devices such as HTC Vive and Oculus Rift this year, a lot of focus has been developed on how this new technology will develop the gaming industry.

But there are much more real-world applications of virtual reality than just gaming. Here, we are going to take a look at the areas of society that are expected to be affected by virtual reality.

 

Medical and Healthcare

According to Karl Woolley, who is a virtual reality lead and innovative technologist at the visual reality effects company Framestore, virtual reality devices could be utilized to simulate training scenarios for first aid responders as well as doctors.

He told CNBC in a phone interview that, “Rather than poking around in a prosthetic dummy and trying to locate the heart of the patient and operate on that, there’s no reason why you can’t have a virtual reality or mixed reality application where you could have virtual tools in your hands.”

Woolley also defined how surgical experts in one country can advise other doctors and surgical experts in another country by utilizing virtual reality. Virtual reality may be the key element in the future to enable surgeons to operate using machines remotely.

He also said, “Either you could remotely survey and give advice to the local people in the theater or you could potentially have that specialist operate. It’s a possibility, but we’re not quite there yet.”

Other than training, virtual reality applications will also allow the students to interact with many digital objects.

Richard Gallagher, chief creative officer and founder of digital agency Engine Digital, told CNBC, “I see a lot of potential within the education, health and wellness space.”

He also noted, “A lot could be done around immersive learning, allowing students to better experience things that no longer exist (dinosaurs) or they don’t have access to (foreign countries).”

Virtual reality is also developing and improving distant learning. For instance, a professor at the University of British Columbia in 2014 was able to deliver a lecture remotely to his students using virtual reality devices to attend the virtual classroom.

The travel industry is also benefiting from virtual reality. This industry is using virtual reality in order to advertise the tourist locations and experiences to the consumers.

Douglas Quinby, the vice president of research at Phocuswright, told CNBC, “It can be especially valuable for destinations that may not have a top-tier attraction with a lot of name recognition, but has great natural cultural attractions that can give travelers confidence that this is the place to go.”

Recently, Samsung made an announcement that it was partnering with Carnival and AT&T to allow their potential customers to explore cruise liners using the virtual reality headset.

Theme parks are also planning how to implement virtual reality technology. Six Flags announced plans to use virtual reality for virtual reality coasters this past March, where visitors wear virtual reality devices while riding on these coasters.

Woolley explained virtual reality will also give an advantage to designers by permitting them to imagine things clearly that have not created yet in real life.

Woolley said, “You are in the environment where you are building that object, placing that object. Where you are doing a big CG scene in a film, to actually be in that scene and move the camera around has a lot of use cases.”

For instance, architects can also use this technology to explore the inside of the blueprints of their buildings in order to have a grasp on the building’s scale.

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